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Global Brand Systems
A global creative system designed to bring Gumball closer to audiences across markets, languages and platforms.
LIVE & INTERACTIVE SYSTEMS
An interactive experience at CCXP that turned a traditional creator panel into a moment of audience participation and fandom.
FAN & COMMUNITY SYSTEMS
A fandom-led creative strategy for HBO Max that transformed fan participation into a movement across social media and real-world experiences.
BRANDED ENTERTAINMENT
A partnership-enabled production filmed in the Canadian Arctic, turning an unexpected opportunity into award-winning environmental storytelling.
BRANDED ENTERTAINMENT
One short. Ten episodes. Same budget. A Discovery Kids and U.S. Embassy partnership that expanded a STEM initiative into an internationally recognized children's series.
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