top of page


Gumball is getting closer.
If it doesn’t go far enough, it’s broken. Gumball was getting really close. And when I say really… I mean really close. This wasn’t a local campaign. It had to work globally — across markets, languages and audiences. So we didn’t just say it. We pushed it. Closer. Closer. Closer... Until “close” stopped being a lineand became the joke. Because in Gumball, nothing stays metaphorical. Everything happens. That’s what makes the humor travel. Not the idea itself —but how precisely


Don’t make a regular panel. Break it!
At CCXP, with J.G. Quintel and Sean Szeles, for HBO Max and Cartoon Network, the goal wasn’t to run a panel. It was to design behavior. Most panels are built to be watched. Safe. Predictable. Forgettable. We broke that logic. We removed control from the format —and turned it into a system. A gumball machine dictated what happened next. Moments could shift at any time. Interruptions weren’t exceptions — they were the system. Not as a gimmick — but as a rule. Because unpredi
bottom of page