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Live & Iinteractive Systems
Attention is given.
Participation is designed.
These are experiences built to trigger behavior in real time — not just viewing.


Don’t make a regular panel. Break it!
At CCXP, with J.G. Quintel and Sean Szeles, for HBO Max and Cartoon Network, the goal wasn’t to run a panel. It was to design behavior. Most panels are built to be watched. Safe. Predictable. Forgettable. We broke that logic. We removed control from the format —and turned it into a system. A gumball machine dictated what happened next. Moments could shift at any time. Interruptions weren’t exceptions — they were the system. Not as a gimmick — but as a rule. Because unpredi
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